Difference between revisions of "Illusionary Rewards"
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[[Extra-Game Information]], | [[Extra-Game Information]], | ||
[[Tournaments]] | [[Tournaments]] | ||
+ | |||
+ | conflicting with [[Rewards]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
Line 73: | Line 75: | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
− | + | [[Rewards]] | |
== History == | == History == |
Revision as of 21:13, 8 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Can Modulate
Can Be Instantiated By
Clues, Diegetically Outstanding Features, Experimenting, Extra-Game Information, Tournaments
conflicting with Rewards
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Can Instantiate
Balancing Effects, Exaggerated Perception of Influence, Extra-Game Consequences, Game-Based Social Statuses, Grinding, Perceivable Margins, Player-Defined Goals, Progress Indicators
Relations
Can Instantiate
Balancing Effects, Exaggerated Perception of Influence, Extra-Game Consequences, Game-Based Social Statuses, Grinding, Perceivable Margins, Player-Defined Goals, Progress Indicators
Can Modulate
Can Be Instantiated By
Clues, Diegetically Outstanding Features, Experimenting, Extra-Game Information, Tournaments
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
History
An updated version of the pattern Illusionary Rewards that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-