Difference between revisions of "Sustenance Rewards"

From gdp3
Jump to: navigation, search
(Relations)
(Relations)
Line 28: Line 28:
  
 
== Relations ==
 
== Relations ==
[[Rewards]]
 
[[Money]]
 
[[Resources]]
 
[[Vehicles]]
 
[[Ammunition]]
 
 
[[Consumers]]
 
[[Consumers]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
-
+
[[Rewards]]
 
+
==== with ... ====
+
  
 
=== Can Modulate ===
 
=== Can Modulate ===
Line 44: Line 37:
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
-
+
[[Ammunition]],
 +
[[Money]],
 +
[[Resources]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 17:21, 14 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Consumers

Can Instantiate

Rewards

Can Modulate

-

Can Be Instantiated By

Ammunition, Money, Resources

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki. However, it is based upon the concept of "Sustenance Rewards" discussed by Hallford and Hallford[1].

References

  1. Hallford & Hallford, 2001, Swords and Circuitry: A designer’s guide to computer role playing games. Roseville, CA: Prime Publishing, p. 158.

Acknowledgements

-