Difference between revisions of "Game Termination Penalties"
From gdp3
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[[Life Penalties]] | [[Life Penalties]] | ||
[[Death Consequences]] | [[Death Consequences]] | ||
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=== Can Instantiate === | === Can Instantiate === | ||
[[Game Over]], | [[Game Over]], | ||
− | [[Penalties]] | + | [[Penalties]], |
+ | [[Player Elimination]] | ||
=== Can Modulate === | === Can Modulate === |
Revision as of 13:21, 20 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Note: this pattern is based on the concept "Game termination punishment" by Juul[1].
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Game termination punishment, related to Death Consequences, Juul, 2009, p.238
Life Penalties Death Consequences
Can Instantiate
Game Over, Penalties, Player Elimination
Can Modulate
Winner determined after Gameplay Ends, Unwinnable Games
Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki. However it is based on the concept "Game termination punishment" introduced by Juul[1].
References
- ↑ 1.0 1.1 Juul, J. (2009). Fear of Failing? The Many Meanings of Difficulty in Video Games. In Perron, B. & Wolf, M.J.P. (eds.): The Video Game Theory Reader 2, 2009.
Acknowledgements
-