Difference between revisions of "Life Penalties"
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== Using the pattern == | == Using the pattern == | ||
− | [[Life Penalties]] is a specific type of [[Death Consequences]] that is typically used in games with [[Lives]]. | + | [[Life Penalties]] is a specific type of [[Death Consequences]] that is typically used in games with [[Lives]]. [[Fudged Results]] can be used to allow players or others (such as [[Game Masters]]) to remove individual cases of [[Life Penalties]]; if this can be done too often the pattern however in practice removes the possibility of [[Life Penalties]]. |
== Consequences == | == Consequences == | ||
[[Life Penalties]] are [[Penalties]]. As long as players still have [[Lives]] left, they need to be followed by [[Spawning]] to replace players' [[Focus Loci]] into [[Game Worlds]] (unless the [[Focus Loci]] are non-diegetic of course). Whenever they trigger and players have no more [[Lives]] to lose, they also instantiate [[Game Termination Penalties]] (or else the [[Lives]] do not have the traditional meaning). | [[Life Penalties]] are [[Penalties]]. As long as players still have [[Lives]] left, they need to be followed by [[Spawning]] to replace players' [[Focus Loci]] into [[Game Worlds]] (unless the [[Focus Loci]] are non-diegetic of course). Whenever they trigger and players have no more [[Lives]] to lose, they also instantiate [[Game Termination Penalties]] (or else the [[Lives]] do not have the traditional meaning). | ||
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== Relations == | == Relations == |
Revision as of 07:01, 22 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Getting caught by ghosts in Pac-Man makes players lose lives. Likewise, getting hit in Asteroids or having all ones cities destroyed in Missile Command removes lives from the players.
Using the pattern
Life Penalties is a specific type of Death Consequences that is typically used in games with Lives. Fudged Results can be used to allow players or others (such as Game Masters) to remove individual cases of Life Penalties; if this can be done too often the pattern however in practice removes the possibility of Life Penalties.
Consequences
Life Penalties are Penalties. As long as players still have Lives left, they need to be followed by Spawning to replace players' Focus Loci into Game Worlds (unless the Focus Loci are non-diegetic of course). Whenever they trigger and players have no more Lives to lose, they also instantiate Game Termination Penalties (or else the Lives do not have the traditional meaning).
Relations
Can Instantiate
Game Termination Penalties, Penalties, Spawning
Can Modulate
Can Be Instantiated By
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Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki. However it is based on the concept "Life punishment" introduced by Juul[1].
References
- ↑ Juul, J. (2009). Fear of Failing? The Many Meanings of Difficulty in Video Games. In Perron, B. & Wolf, M.J.P. (eds.): The Video Game Theory Reader 2, 2009.
Acknowledgements
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