Difference between revisions of "Individual Penalties"
From gdp3
(→Relations) |
|||
Line 27: | Line 27: | ||
== Relations == | == Relations == | ||
+ | [[Social Dilemmas]] | ||
+ | [[Single-Player Games]] | ||
+ | [[Predictable Consequences]] | ||
+ | [[Player Killing]] | ||
+ | [[Downtime]] | ||
+ | [[Mutual Goals]] | ||
+ | [[Shared Penalties]] | ||
=== Can Instantiate === | === Can Instantiate === | ||
− | |||
==== with ... ==== | ==== with ... ==== | ||
=== Can Modulate === | === Can Modulate === | ||
− | + | [[Penalties]] | |
=== Can Be Instantiated By === | === Can Be Instantiated By === |
Revision as of 11:37, 22 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Social Dilemmas Single-Player Games Predictable Consequences Player Killing Downtime Mutual Goals Shared Penalties
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
-
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
An updated version of the pattern Individual Penalties that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-