Difference between revisions of "Individual Penalties"

From gdp3
Jump to: navigation, search
(Relations)
Line 7: Line 7:
 
[[Category:To be Published]]
 
[[Category:To be Published]]
 
[[Category:Staffan's current workpage]]
 
[[Category:Staffan's current workpage]]
''The one-sentence "definition" that should be in italics.''
+
''Penalties given in games that only directly apply to one of the players.''
  
 
This pattern is a still a stub.
 
This pattern is a still a stub.

Revision as of 06:46, 27 August 2015

Penalties given in games that only directly apply to one of the players.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Modulates: Teams, Risk/Reward, Alliances

Instantiated by: Player Elimination

Modulated by: Player-Decided Distributions


Can Instantiate

Social Dilemmas

Can Modulate

Mutual Goals, Single-Player Games, Penalties

Can Be Instantiated By

Downtime

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Shared Penalties

History

An updated version of the pattern Individual Penalties that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

-