Difference between revisions of "Individual Penalties"
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=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 06:54, 27 August 2015
Penalties given in games that only directly apply to one of the players.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Modulates: Risk/Reward,
Modulated by: Player-Decided Distributions
Can Instantiate
Can Modulate
Alliances, Mutual Goals, Penalties, Single-Player Games, Teams
Can Be Instantiated By
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
History
An updated version of the pattern Individual Penalties that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-