Difference between revisions of "Fake Game Overs"
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=== Examples === | === Examples === | ||
− | Eternal Darkness | + | [[Eternal Darkness: Sanity's Requiem]] |
+ | [[Arkham Asylum]] | ||
+ | [[Metal Gear Solid 2: Sons of Liberty]] | ||
== Using the pattern == | == Using the pattern == |
Revision as of 19:59, 2 September 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
TV Tropes discussed this pattern under the name "Fission Mailed"[1]. It is also discussed in Zagal et al.[2] as part of discussing definitions of dark game design patterns.
Contents
Examples
Eternal Darkness: Sanity's Requiem
Metal Gear Solid 2: Sons of Liberty
Using the pattern
Fake Game Overs are used to make player believe they are experiencing a Game Over event when they in reality are not.
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Fake Game Overs and incompatible with Game Termination Penalties just as they are in reality incompatible with Game Over events,
Can Instantiate
Fake Game Cancellations, Non-Diegetic Features
Can Modulate
Relations
Can Instantiate
Fake Game Cancellations, Non-Diegetic Features
Can Modulate
Can Be Instantiated By
-
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
Game Over, Game Termination Penalties
History
New pattern created in this wiki.
References
- ↑ Entry for "Fission Mailed" at TV Tropes.
- ↑ Zagal, J.P., Björk, S. & Lewis, C. (2013). Dark Patterns in the Design of Games. Foundations of Digital Games 2013, May 14-17, 2013, Crete, Greece.
Acknowledgements
Jonas Linderoth, Orvar Säfström,