Difference between revisions of "Non-Localized Resources"
From gdp3
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[[Category:To be Published]] | [[Category:To be Published]] | ||
[[Category:Staffan's current workpage]] | [[Category:Staffan's current workpage]] | ||
− | '' | + | ''Resources in games that at least partly do not have physical locations.'' |
− | + | Resources are a common component in many games. Those that are [[Non-Localized Resources]] | |
=== Examples === | === Examples === | ||
− | + | The lives players have in [[Pac-Man]] and [[Asteroids]] | |
− | + | ||
== Using the pattern == | == Using the pattern == |
Revision as of 18:19, 5 September 2015
Resources in games that at least partly do not have physical locations.
Resources are a common component in many games. Those that are Non-Localized Resources
Contents
Examples
The lives players have in Pac-Man and Asteroids
Using the pattern
Non-Localized Resources exists in two variants, strong or weak. In the strong variant, all instances of the Resources are non-localized while in the weak only some instances - typically those acquired by players - are non-localized.
Typical examples of Resources that are candidates to be used as Non-Localized Resources include Ammunition, Health, Lives, Money, and Scores.
Can Modulate
Can Be Modulated By
Consequences
As its name indicates, Non-Localized Resources are Resources.
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Ammunition, Health, Lives, Money, Scores
Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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