Difference between revisions of "Non-Renewable Resources"
From gdp3
(→Relations) |
(→Relations) |
||
Line 32: | Line 32: | ||
== Relations == | == Relations == | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Instantiates: [[Decreased Abilities]], [[Tied Results]] | Instantiates: [[Decreased Abilities]], [[Tied Results]] | ||
=== Can Instantiate === | === Can Instantiate === | ||
[[Closed Economies]], | [[Closed Economies]], | ||
+ | [[Irreversible Events]] | ||
==== with [[Capture]] ==== | ==== with [[Capture]] ==== | ||
Line 49: | Line 43: | ||
==== with [[Consumers]] ==== | ==== with [[Consumers]] ==== | ||
[[Complete Resource Depletion]] | [[Complete Resource Depletion]] | ||
+ | |||
+ | ==== with [[Experimenting]] ==== | ||
+ | [[Stimulated Planning]] | ||
==== with [[Hands]] ==== | ==== with [[Hands]] ==== | ||
Line 57: | Line 54: | ||
[[Capture]], | [[Capture]], | ||
[[Companions]], | [[Companions]], | ||
+ | [[Fudged Results]], | ||
[[Handicaps]], | [[Handicaps]], | ||
[[Lives]], | [[Lives]], | ||
+ | [[Mules]], | ||
[[Player Balance]], | [[Player Balance]], | ||
+ | [[Randomness]], | ||
[[Resources]], | [[Resources]], | ||
[[Transfer of Control]], | [[Transfer of Control]], |
Revision as of 12:08, 7 September 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Instantiates: Decreased Abilities, Tied Results
Can Instantiate
Closed Economies, Irreversible Events
with Capture
Higher-Level Closures as Gameplay Progresses
with Consumers
with Experimenting
with Hands
Limited Gameplay Time, Predictable Consequences
Can Modulate
Capture, Companions, Fudged Results, Handicaps, Lives, Mules, Player Balance, Randomness, Resources, Transfer of Control, Units, Varied Gameplay
Can Be Instantiated By
Can Be Modulated By
Ownership, Transfer of Control
Possible Closure Effects
-
Potentially Conflicting With
Persistent Game Worlds, Regenerating Resources, Renewable Resources
History
An updated version of the pattern Non-Renewable Resources that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-