Difference between revisions of "Renewable Resources"
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[[Free Gift Inventories]] | [[Free Gift Inventories]] | ||
[[Resource Caps]] | [[Resource Caps]] | ||
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=== Can Instantiate === | === Can Instantiate === | ||
Line 55: | Line 45: | ||
=== Can Modulate === | === Can Modulate === | ||
+ | [[Budgeted Action Points]], | ||
[[Characters]], | [[Characters]], | ||
[[Gain Ownership]], | [[Gain Ownership]], | ||
+ | [[Health]], | ||
[[Limited Resources]], | [[Limited Resources]], | ||
+ | [[Lives]], | ||
[[Resources]], | [[Resources]], | ||
[[Transfer of Control]], | [[Transfer of Control]], | ||
Line 63: | Line 56: | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | [[Chargers]], | ||
[[Closed Economies]], | [[Closed Economies]], | ||
+ | [[No-Use Bonus]], | ||
+ | [[Pick-Ups]], | ||
[[Producers]], | [[Producers]], | ||
[[Regenerating Resources]], | [[Regenerating Resources]], | ||
− | [[Resource Generators]] | + | [[Spawning]] |
+ | |||
+ | [[Controllers]] together with [[Resource Generators]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 12:57, 7 September 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Time Limits Game Element Insertion Mules Extra Chances Social Dilemmas Persistent Game Worlds Free Gift Inventories Resource Caps
Can Instantiate
Hierarchy of Goals, Privileged Abilities, Resource Management, Tradeoffs
Can Modulate
Budgeted Action Points, Characters, Gain Ownership, Health, Limited Resources, Lives, Resources, Transfer of Control, Units
Can Be Instantiated By
Chargers, Closed Economies, No-Use Bonus, Pick-Ups, Producers, Regenerating Resources, Spawning
Controllers together with Resource Generators
Can Be Modulated By
Asymmetric Resource Distribution, Converters, Diminishing Returns, Ownership
Possible Closure Effects
-
Potentially Conflicting With
History
An updated version of the pattern Renewable Resources that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-