Difference between revisions of "Goal-Driven Personal Development"
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== Relations == | == Relations == | ||
+ | [[Open Destiny]] | ||
+ | [[Replayability]] | ||
+ | |||
=== Can Instantiate === | === Can Instantiate === | ||
[[Own Agenda]], | [[Own Agenda]], |
Revision as of 13:53, 26 October 2015
The ability of agents to update their goals after the closure of existing goals.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Own Agenda, Thematic Consistency
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
A rewrite of a pattern that was part of the original collection in the paper Gameplay Design Patterns for Believable Non-Player Characters[1].
References
- ↑ Lankoski, P. & Björk, S. (2007) Gameplay Design Patterns for Believable Non-Player Characters. Proceedings of DiGRA 2007.