Difference between revisions of "Save Points"
From gdp3
(Created page with "<pre> Category:Patterns Category:Needs work Category:Needs revision Category:Needs examples Category:Needs references Category:Stub Category:To be Pu...") |
|||
Line 29: | Line 29: | ||
== Relations == | == Relations == | ||
+ | [[Load-Save Cycles]] | ||
=== Can Instantiate === | === Can Instantiate === |
Revision as of 15:31, 26 October 2015
[[Category:Patterns]] [[Category:Needs work]] [[Category:Needs revision]] [[Category:Needs examples]] [[Category:Needs references]] [[Category:Stub]] [[Category:To be Published]] [[Category:Staffan's current workpage]]
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
-
with ...
Can Modulate
-
Can Be Instantiated By
-
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
An updated version of the pattern Save Points that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-