Difference between revisions of "Save Points"

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(Relations)
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[[Category:Mechanical Patterns]]
 
[[Category:Patterns]]
 
[[Category:Patterns]]
 
[[Category:Needs work]]
 
[[Category:Needs work]]
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[[Category:To be Published]]
 
[[Category:To be Published]]
 
[[Category:Staffan's current workpage]]
 
[[Category:Staffan's current workpage]]
</pre>
 
 
''The one-sentence "definition" that should be in italics.''
 
''The one-sentence "definition" that should be in italics.''
  
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[[Traverse]]
 
[[Traverse]]
 
[[Scores]]
 
[[Scores]]
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--- old ---
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instantiates:
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[[Closure Points]]
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modulates:
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[[Collections]], [[Levels]],
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Modulated by:
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[[Goal Hierarchies]], [[Safe Havens]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===

Revision as of 15:40, 26 October 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Save-Load Cycles Difficulty Levels Assassin's Creed series Levels Extra Chances Temporal Consistency Movement Permadeath Traverse Scores

--- old --- instantiates: Closure Points

modulates: Collections, Levels,

Modulated by: Goal Hierarchies, Safe Havens

Can Instantiate

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with ...

Can Modulate

-

Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

An updated version of the pattern Save Points that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

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