Difference between revisions of "Save Points"
From gdp3
(→Relations) |
|||
Line 32: | Line 32: | ||
== Relations == | == Relations == | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Modulated by: | Modulated by: | ||
− | + | [[Safe Havens]] | |
=== Can Instantiate === | === Can Instantiate === | ||
− | [[Closure Points]] | + | [[Closure Points]], |
+ | [[Extra Chances]] | ||
=== Can Modulate === | === Can Modulate === | ||
− | - | + | [[Check Points]], |
+ | [[Collections]], | ||
+ | [[Levels]], | ||
+ | [[Permadeath]], | ||
+ | [[Save-Load Cycles]], | ||
+ | [[Traverse]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
Line 58: | Line 51: | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
− | + | [[Goal Hierarchies]] | |
=== Possible Closure Effects === | === Possible Closure Effects === | ||
Line 64: | Line 57: | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
− | + | [[Scores]], | |
+ | [[Temporal Consistency]] | ||
== History == | == History == |
Revision as of 10:39, 27 October 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Modulated by: Safe Havens
Can Instantiate
Can Modulate
Check Points, Collections, Levels, Permadeath, Save-Load Cycles, Traverse
Can Be Instantiated By
-
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
History
An updated version of the pattern Save Points that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-