Difference between revisions of "Save Points"
From gdp3
(→Relations) |
(→Relations) |
||
Line 32: | Line 32: | ||
== Relations == | == Relations == | ||
− | |||
− | |||
− | |||
=== Can Instantiate === | === Can Instantiate === | ||
[[Closure Points]], | [[Closure Points]], | ||
Line 44: | Line 41: | ||
[[Levels]], | [[Levels]], | ||
[[Permadeath]], | [[Permadeath]], | ||
+ | [[Safe Havens]], | ||
[[Save-Load Cycles]], | [[Save-Load Cycles]], | ||
[[Traverse]] | [[Traverse]] |
Revision as of 10:41, 27 October 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Check Points, Collections, Levels, Permadeath, Safe Havens, Save-Load Cycles, Traverse
Can Be Instantiated By
-
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
History
An updated version of the pattern Save Points that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-