Difference between revisions of "Excise"
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== Relations == | == Relations == | ||
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[[AI Players]] | [[AI Players]] | ||
[[Freedom of Choice]] | [[Freedom of Choice]] | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | + | [[Characters]], | |
+ | [[Game Element Insertion]], | ||
+ | [[Gameplay Statistics]], | ||
+ | [[Units]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
− | + | [[Dedicated Game Facilitators]], | |
+ | [[Mules]], | ||
+ | [[Quick Returns]] | ||
== History == | == History == |
Revision as of 10:29, 5 July 2016
Ancillary actions necessary for gameplay but that do not contribute directly to gameplay.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
AI Players Freedom of Choice Optional Rules Action Programming Torchlight Zero-Player Games Single-Player Games Game Worlds Self-Facilitated Games Game Masters Persistent Game Worlds Non-Player Help Grinding Purchasable Game Advantages Resource Caps Vehicles Weapons Abstract Player Constructs Movement Vehicle Sections Bookkeeping Tokens Score Tracks No-Use Bonus Drafting Game World Navigation Puzzle Solving Traverse Minimalized Social Weight Social Adaptability Entitled Players Game Servers Sanctioned Cheating Game System Player Complex Gameplay Synchronous Gameplay First Player Tokens Current Player Tokens Save Scumming
Can Instantiate
-
with ...
Can Modulate
-
Can Be Instantiated By
Characters, Game Element Insertion, Gameplay Statistics, Units
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
Dedicated Game Facilitators, Mules, Quick Returns
History
New pattern created in this wiki.
References
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Acknowledgements
Karl Bergström