Difference between revisions of "Excise"
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== Relations == | == Relations == | ||
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[[Drafting]] | [[Drafting]] | ||
[[Game World Navigation]] | [[Game World Navigation]] | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | [[Abstract Player Constructs]], | ||
[[Action Programming]], | [[Action Programming]], | ||
+ | [[Bookkeeping Tokens]], | ||
[[Characters]], | [[Characters]], | ||
[[Game Element Insertion]], | [[Game Element Insertion]], | ||
[[Game Masters]], | [[Game Masters]], | ||
[[Gameplay Statistics]], | [[Gameplay Statistics]], | ||
+ | [[Grinding]], | ||
[[Movement]], | [[Movement]], | ||
+ | [[No-Use Bonus]], | ||
[[Optional Rules]], | [[Optional Rules]], | ||
[[Persistent Game Worlds]], | [[Persistent Game Worlds]], | ||
[[Self-Facilitated Games]], | [[Self-Facilitated Games]], | ||
[[Units]], | [[Units]], | ||
+ | [[Vehicle Sections]], | ||
[[Zero-Player Games]] | [[Zero-Player Games]] | ||
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=== Can Be Modulated By === | === Can Be Modulated By === | ||
− | + | [[Score Tracks]] | |
=== Possible Closure Effects === | === Possible Closure Effects === | ||
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[[Game Masters]], | [[Game Masters]], | ||
[[Mules]], | [[Mules]], | ||
− | [[Quick Returns]] | + | [[Non-Player Help]], |
+ | [[Purchasable Game Advantages]], | ||
+ | [[Quick Returns]], | ||
+ | [[Vehicles]] | ||
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+ | [[Resource Caps]] when [[Bookkepping Tokens]] are used | ||
== History == | == History == |
Revision as of 10:55, 5 July 2016
Ancillary actions necessary for gameplay but that do not contribute directly to gameplay.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Drafting Game World Navigation Puzzle Solving Traverse Minimalized Social Weight Social Adaptability Entitled Players Game Servers Sanctioned Cheating Game System Player Complex Gameplay Synchronous Gameplay First Player Tokens Current Player Tokens Save Scumming
Can Instantiate
-
with ...
Can Modulate
-
Can Be Instantiated By
Abstract Player Constructs, Action Programming, Bookkeeping Tokens, Characters, Game Element Insertion, Game Masters, Gameplay Statistics, Grinding, Movement, No-Use Bonus, Optional Rules, Persistent Game Worlds, Self-Facilitated Games, Units, Vehicle Sections, Zero-Player Games
AI Players, Game Worlds, or Units in Self-Facilitated Games
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
Dedicated Game Facilitators, Freedom of Choice, Game Masters, Mules, Non-Player Help, Purchasable Game Advantages, Quick Returns, Vehicles
Resource Caps when Bookkepping Tokens are used
History
New pattern created in this wiki.
References
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Acknowledgements
Karl Bergström