Difference between revisions of "Excise"

From gdp3
Jump to: navigation, search
(Relations)
(Relations)
Line 29: Line 29:
  
 
== Relations ==
 
== Relations ==
 
[[Drafting]]
 
[[Game World Navigation]]
 
[[Puzzle Solving]]
 
[[Traverse]]
 
[[Minimalized Social Weight]]
 
[[Social Adaptability]]
 
[[Entitled Players]]
 
[[Game Servers]]
 
[[Sanctioned Cheating]]
 
[[Game System Player]]
 
[[Complex Gameplay]]
 
[[Synchronous Gameplay]]
 
[[First Player Tokens]]
 
[[Current Player Tokens]]
 
[[Save Scumming]]
 
 
 
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
-
 
-
 
==== with ... ====
 
  
 
=== Can Modulate ===
 
=== Can Modulate ===
Line 60: Line 40:
 
[[Bookkeeping Tokens]],  
 
[[Bookkeeping Tokens]],  
 
[[Characters]],  
 
[[Characters]],  
 +
[[Complex Gameplay]],
 +
[[Drafting]],
 
[[Game Element Insertion]],  
 
[[Game Element Insertion]],  
 
[[Game Masters]],  
 
[[Game Masters]],  
Line 68: Line 50:
 
[[Optional Rules]],  
 
[[Optional Rules]],  
 
[[Persistent Game Worlds]],  
 
[[Persistent Game Worlds]],  
 +
[[Puzzle Solving]],
 +
[[Save Scumming]],
 
[[Self-Facilitated Games]],  
 
[[Self-Facilitated Games]],  
 
[[Units]],  
 
[[Units]],  
Line 74: Line 58:
  
 
[[AI Players]],  
 
[[AI Players]],  
 +
[[Game System Player]],
 
[[Game Worlds]], or  
 
[[Game Worlds]], or  
 
[[Units]]   
 
[[Units]]   
Line 79: Line 64:
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
 +
[[Current Player Tokens]],
 +
[[Entitled Players]],
 +
[[First Player Tokens]],
 +
[[Game Servers]],
 
[[Score Tracks]]
 
[[Score Tracks]]
  
Line 88: Line 77:
 
[[Freedom of Choice]],  
 
[[Freedom of Choice]],  
 
[[Game Masters]],  
 
[[Game Masters]],  
 +
[[Minimalized Social Weight]],
 
[[Mules]],  
 
[[Mules]],  
 
[[Non-Player Help]],  
 
[[Non-Player Help]],  

Revision as of 11:00, 5 July 2016

Ancillary actions necessary for gameplay but that do not contribute directly to gameplay.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

-

Can Modulate

-

Can Be Instantiated By

Abstract Player Constructs, Action Programming, Bookkeeping Tokens, Characters, Complex Gameplay, Drafting, Game Element Insertion, Game Masters, Gameplay Statistics, Grinding, Movement, No-Use Bonus, Optional Rules, Persistent Game Worlds, Puzzle Solving, Save Scumming, Self-Facilitated Games, Units, Vehicle Sections, Zero-Player Games

AI Players, Game System Player, Game Worlds, or Units in Self-Facilitated Games

Can Be Modulated By

Current Player Tokens, Entitled Players, First Player Tokens, Game Servers, Score Tracks

Possible Closure Effects

-

Potentially Conflicting With

Dedicated Game Facilitators, Freedom of Choice, Game Masters, Minimalized Social Weight, Mules, Non-Player Help, Purchasable Game Advantages, Quick Returns, Vehicles

Resource Caps when Bookkepping Tokens are used

History

New pattern created in this wiki.

References

-

Acknowledgements

Karl Bergström