Difference between revisions of "Cycle Deck Engines"

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=== Examples ===
 
=== Examples ===
 
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Combinations of "Smithy" and "Village" cards in [[Dominion]] allows for [[Cycle Deck Engines]] which both provides new cards and new actions to players, potentially letting them empty their decks each turn. Similarly, collecting cards with the spider-man-theme in [[Legendary: A Marvel Deck Building Game]] allows players to cycle through their deck to gain maximum benefit of all the cards they have.
==== Anti-Examples ====
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optional
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== Using the pattern ==
 
== Using the pattern ==
"snurr-lek", [[Dominion]], Spider-man decks in marvel
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[[Cycle Deck Engines]] are an example of how [[Combos]] can occur in game that allow [[Deck Building]]. [[Cycle Deck Engines]] are made possible by letting players do [[Deck Building]] where they collect [[Cards]] which allows them to draw continuously new [[Cards]] from [[Drawing Stacks]].  
 
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[[Deck Building]]
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[[Combos]]
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[[Cycle Deck Engines]] are made possible by letting players do [[Deck Building]] where they collect [[Cards]] which allows them to draw continuously new [[Cards]] from [[Drawing Stacks]].  
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=== Diegetic Aspects ===
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=== Interface Aspects ===
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=== Narration Aspects ===
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== Consequences ==
 
== Consequences ==

Revision as of 16:39, 26 July 2016

A game engine built around being able to go through as much of a deck as possible.

This pattern is a still a stub.

Examples

Combinations of "Smithy" and "Village" cards in Dominion allows for Cycle Deck Engines which both provides new cards and new actions to players, potentially letting them empty their decks each turn. Similarly, collecting cards with the spider-man-theme in Legendary: A Marvel Deck Building Game allows players to cycle through their deck to gain maximum benefit of all the cards they have.

Using the pattern

Cycle Deck Engines are an example of how Combos can occur in game that allow Deck Building. Cycle Deck Engines are made possible by letting players do Deck Building where they collect Cards which allows them to draw continuously new Cards from Drawing Stacks.

Consequences

Rather obvious, a Cycle Deck Engines is an example of a Gameplay Engine.

Relations

Can Instantiate

Gameplay Engines

Can Modulate

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Can Be Instantiated By

Cards, Deck Building, and Drawing Stacks

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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