Difference between revisions of "Repetitive Gameplay"
From gdp3
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== Relations == | == Relations == | ||
− | [[ | + | [[Value of Effort]] |
− | + | [[Gameplay Mastery]] | |
− | + | ||
− | [[ | + | |
=== Can Instantiate === | === Can Instantiate === | ||
− | + | [[Cognitive Engrossment]], | |
− | + | [[Sensory-Motoric Engrossment]], | |
− | + | [[Spatial Engrossment]] | |
=== Can Modulate === | === Can Modulate === | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | + | [[Generic Adversaries]], | |
+ | [[Grinding]], | ||
+ | [[Pottering]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 10:44, 13 August 2016
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Value of Effort Gameplay Mastery
Can Instantiate
Cognitive Engrossment, Sensory-Motoric Engrossment, Spatial Engrossment
Can Modulate
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Can Be Instantiated By
Generic Adversaries, Grinding, Pottering
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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