Difference between revisions of "Repetition of Position Draws"

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[[Category:To be Published]]
 
[[Category:To be Published]]
 
[[Category:Staffan's current workpage]]
 
[[Category:Staffan's current workpage]]
''The one-sentence "definition" that should be in italics.''
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''Rules that make games end in draws if players make position or game states repeat themselves in a game instance.''
  
This pattern is a still a stub.
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Actions that players make in games are typically done to advance their positions or increase their chances of winning. However, when players meet each other in games their actions can cancel each out in ways that make the positions of game elements — or more generally, the whole game state — repeat themselves. [[Repetition of Position Draws]] are rules that make such sequences of actions result in draws instead of letting players potentially continue infinitely with the actions.
  
 
Wikipedia has a page on a specific instance of this, the [https://en.wikipedia.org/wiki/Threefold_repetition Threefold repetition].  
 
Wikipedia has a page on a specific instance of this, the [https://en.wikipedia.org/wiki/Threefold_repetition Threefold repetition].  

Revision as of 11:31, 21 August 2016

Rules that make games end in draws if players make position or game states repeat themselves in a game instance.

Actions that players make in games are typically done to advance their positions or increase their chances of winning. However, when players meet each other in games their actions can cancel each out in ways that make the positions of game elements — or more generally, the whole game state — repeat themselves. Repetition of Position Draws are rules that make such sequences of actions result in draws instead of letting players potentially continue infinitely with the actions.

Wikipedia has a page on a specific instance of this, the Threefold repetition.

Examples

Go

Shogi


Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Tied Results

Can Instantiate

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Can Modulate

Repetitive Gameplay

Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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