Difference between revisions of "Negative Feedback Loops"
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== Relations == | == Relations == | ||
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=== Can Instantiate === | === Can Instantiate === | ||
[[Balancing Effects]], | [[Balancing Effects]], | ||
[[Comeback Mechanism]], | [[Comeback Mechanism]], | ||
+ | [[Critical Gameplay Design]], | ||
[[Red Queen Dilemmas]] | [[Red Queen Dilemmas]] | ||
− | ==== with | + | ==== with [[Geometric Progression]] ==== |
+ | [[Diminishing Returns]], [[Varied Gameplay]] | ||
=== Can Modulate === | === Can Modulate === | ||
− | + | [[Internal Rivalry]], | |
+ | [[Resources]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | + | [[Geometric Progression]] | |
=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 08:02, 4 September 2016
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
from updating the names of the Arithmetic and Geometric patterns, and Rules of Play; Questions in Empires & Allies that give less money than they cost to do
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Balancing Effects, Comeback Mechanism, Critical Gameplay Design, Red Queen Dilemmas
with Geometric Progression
Diminishing Returns, Varied Gameplay
Can Modulate
Can Be Instantiated By
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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