Difference between revisions of "Positive Feedback Loops"

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(Relations)
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== Relations ==
 
== Relations ==
 +
[[Predictable Winner]]
 +
[[Runaway Leader]]
 +
 
[[Randomness]]
 
[[Randomness]]
 
[[Higher-Level Closures as Gameplay Progresses]]
 
[[Higher-Level Closures as Gameplay Progresses]]

Revision as of 08:28, 4 September 2016

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

updating the names of the Arithmetic and Geometric patterns, and Rules of Play; farms in CityVille and Empires & Allies

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Predictable Winner Runaway Leader

Randomness Higher-Level Closures as Gameplay Progresses Tension Units Geometric Progression Resource Caps Early Elimination Critical Gameplay Design Entrenching Gameplay Resources Construction/Scoring Phase Shift Gameplay Engines Team Balance Value of Effort Ever Increasing Difficulty Negative Feedback Loops

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

Negative Feedback Loops

History

New pattern created in this wiki.

References

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Acknowledgements

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