Difference between revisions of "Train"
From gdp3
(Created page with "Category:Games Category:Game Stub Category:Needs work == Brief == This is a Game Stub. For more information, see presentation "[http://www.gdcvault.com/play/1012259/T...") |
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+ | [[Category:Experimental Art Games]] | ||
+ | [[Category:Conceptual Games]] | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Game Stub]] | [[Category:Game Stub]] | ||
[[Category:Needs work]] | [[Category:Needs work]] | ||
+ | [[Category:Critical Design Games]] | ||
+ | [[Category:Serious Games]] | ||
== Brief == | == Brief == | ||
This is a Game Stub. For more information, see presentation "[http://www.gdcvault.com/play/1012259/Train-(or-How-I-Dumped How I Dumped electricity and learned to love design]" at the GDC Vault. | This is a Game Stub. For more information, see presentation "[http://www.gdcvault.com/play/1012259/Train-(or-How-I-Dumped How I Dumped electricity and learned to love design]" at the GDC Vault. |
Latest revision as of 08:00, 16 September 2016
Contents
Brief
This is a Game Stub. For more information, see presentation "How I Dumped electricity and learned to love design" at the GDC Vault.
Main Gameplay Design Patterns
Gameplay
Example Game Mode 1
Example Game Mode 2
Other Noteworthy Aspects
Developer
Publisher
References
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Acknowledgments
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