Difference between revisions of "Predefined Goals"
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== Relations == | == Relations == | ||
+ | Instantiates: [[Hierarchy of Goals]], [[Strategic Knowledge]], [[Selectable Sets of Goals]], [[Game Mastery]], [[Analysis Paralysis]] | ||
+ | |||
+ | Modulates: [[Planned Character Development]] | ||
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+ | Modulated by: [[Perfect Information]], [[Imperfect Information]], [[Asymmetric Information]], [[Symmetric Information]] | ||
+ | |||
+ | Potentially conflicting with: [[Ephemeral Goals]], [[Unknown Goals]] | ||
=== Can Instantiate === | === Can Instantiate === |
Revision as of 14:43, 12 January 2018
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Instantiates: Hierarchy of Goals, Strategic Knowledge, Selectable Sets of Goals, Game Mastery, Analysis Paralysis
Modulates: Planned Character Development
Modulated by: Perfect Information, Imperfect Information, Asymmetric Information, Symmetric Information
Potentially conflicting with: Ephemeral Goals, Unknown Goals
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
An updated version of the pattern Predefined Goals that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-