Difference between revisions of "Predefined Goals"
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== Relations == | == Relations == | ||
− | Instantiates: [[Hierarchy of Goals]], [[Strategic Knowledge]], [[Selectable Sets of Goals | + | [[Freedom of Choice]] |
+ | [[Enforced Agent Behavior]] | ||
+ | [[Factions]] | ||
+ | [[Information Passing]] | ||
+ | [[Internal Rivalry]] | ||
+ | [[Player-Planned Development]] | ||
+ | [[Ephemeral Goals]] | ||
+ | [[New Abilities]] | ||
+ | [[Gameplay Mastery]] | ||
+ | [[Goal Hierarchies]] | ||
+ | |||
+ | Instantiates: [[Hierarchy of Goals]], [[Strategic Knowledge]], [[Selectable Sets of Goals]], [[Analysis Paralysis]] | ||
Modulates: [[Planned Character Development]] | Modulates: [[Planned Character Development]] |
Revision as of 14:44, 12 January 2018
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Freedom of Choice Enforced Agent Behavior Factions Information Passing Internal Rivalry Player-Planned Development Ephemeral Goals New Abilities Gameplay Mastery Goal Hierarchies
Instantiates: Hierarchy of Goals, Strategic Knowledge, Selectable Sets of Goals, Analysis Paralysis
Modulates: Planned Character Development
Modulated by: Perfect Information, Imperfect Information, Asymmetric Information, Symmetric Information
Potentially conflicting with: Ephemeral Goals, Unknown Goals
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
An updated version of the pattern Predefined Goals that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
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