Difference between revisions of "Levels"
From gdp3
Line 1: | Line 1: | ||
+ | [[Category:Needs Closure effect relations]] | ||
[[Category:Level Design Patterns]] | [[Category:Level Design Patterns]] | ||
[[Category:Patterns]] | [[Category:Patterns]] |
Revision as of 11:36, 10 September 2010
A level is a part of the game in which all player actions take place until a certain goal has been reached or an end condition has been fulfilled.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Potentially Conflicting With
History
A revised version of the pattern Levels that was part of the original collection in the book Patterns in Game Design[1]. New pattern created in this wiki.
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.