Difference between revisions of "Levels"
From gdp3
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+ | [[Category:Needs Closure effect relations]] | ||
[[Category:Level Design Patterns]] | [[Category:Level Design Patterns]] | ||
[[Category:Patterns]] | [[Category:Patterns]] |
Revision as of 11:36, 10 September 2010
A level is a part of the game in which all player actions take place until a certain goal has been reached or an end condition has been fulfilled.
Contents
[hide]Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Potentially Conflicting With
History
A revised version of the pattern Levels that was part of the original collection in the book Patterns in Game Design[1]. New pattern created in this wiki.
References
- Jump up ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.