Difference between revisions of "Continuous Goals"
From gdp3
(Created page with "Category:Goal Patterns Category:Patterns Category:Needs work Category:Needs revision Category:Needs examples Category:Needs references [[Category:Stub]...") |
|||
Line 13: | Line 13: | ||
=== Examples === | === Examples === | ||
+ | |||
+ | test | ||
==== Anti-Examples ==== | ==== Anti-Examples ==== |
Revision as of 10:08, 23 February 2018
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
test
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
-
with ...
Can Modulate
-
Can Be Instantiated By
-
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
An updated version of the pattern Continuous Goals that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-