Difference between revisions of "Asymmetric Goals"

From gdp3
Jump to: navigation, search
 
(Relations)
Line 28: Line 28:
  
 
== Relations ==
 
== Relations ==
 +
 +
[[Replayability]]
 +
[[Freedom of Choice]]
 +
[[Asymmetric Starting Conditions]]
 +
[[End State Scoring]]
 +
[[Varied Gameplay]]
 +
[[Preventing Goals]]
 +
 +
Modulated by: [[Asymmetric Abilities]], [[Paper-Rock-Scissors]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
Line 35: Line 44:
  
 
=== Can Modulate ===
 
=== Can Modulate ===
-
+
[[Competition]],
 +
[[Freedom of Choice]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===
-
+
[[Role Reversal]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===
Line 47: Line 57:
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===
-
+
[[Player Balance]],
 +
[[Symmetric Goals]]
  
 
== History ==
 
== History ==

Revision as of 10:48, 6 March 2018

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Replayability Freedom of Choice Asymmetric Starting Conditions End State Scoring Varied Gameplay Preventing Goals

Modulated by: Asymmetric Abilities, Paper-Rock-Scissors

Can Instantiate

-

with ...

Can Modulate

Competition, Freedom of Choice

Can Be Instantiated By

Role Reversal

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Player Balance, Symmetric Goals

History

An updated version of the pattern Asymmetric Goals that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

-