Difference between revisions of "Asymmetric Gameplay"

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(Can Be Instantiated By)
(Can Be Instantiated By)
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[[Asymmetric Goals]],  
 
[[Asymmetric Goals]],  
 
[[Asymmetric Information]],  
 
[[Asymmetric Information]],  
[[Asymmetric Starting Conditions]]
 
 
 
[[Asymmetric Resource Distribution]],  
 
[[Asymmetric Resource Distribution]],  
 
[[Asymmetric Roles]],
 
[[Asymmetric Roles]],
 +
[[Asymmetric Starting Conditions]]
  
 
=== Can Be Modulated By ===
 
=== Can Be Modulated By ===

Revision as of 17:41, 13 March 2018

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

Replayability, Varied Gameplay

Can Modulate

-

Can Be Instantiated By

Asymmetric Abilities, Asymmetric Goals, Asymmetric Information, Asymmetric Resource Distribution, Asymmetric Roles, Asymmetric Starting Conditions

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

Symmetry

History

New pattern created in this wiki.

References

-

Acknowledgements

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