Difference between revisions of "Asymmetric Gameplay"
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== Using the pattern == | == Using the pattern == | ||
− | [[Asymmetric Gameplay]] is typically used in a game design to provide [[Varied Gameplay]]. | + | [[Asymmetric Gameplay]] is typically used in a game design to provide [[Varied Gameplay]]. It is typically designed as part of a game through a more specific pattern, e.g. [[Asymmetric Abilities]], [[Asymmetric Goals]], [[Asymmetric Information]], [[Asymmetric Resource Distribution]], [[Asymmetric Roles]], or [[Asymmetric Starting Conditions]] |
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− | [[Asymmetric Abilities]], | + | |
− | [[Asymmetric Goals]], | + | |
− | [[Asymmetric Information]], | + | |
− | [[Asymmetric Resource Distribution]], | + | |
− | [[Asymmetric Roles]], | + | |
− | [[Asymmetric Starting Conditions]] | + | |
Naturally, [[Asymmetric Gameplay]] is in conflict with having [[Symmetry]] on the same level in a game. | Naturally, [[Asymmetric Gameplay]] is in conflict with having [[Symmetry]] on the same level in a game. |
Revision as of 17:55, 13 March 2018
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Asymmetric Gameplay is typically used in a game design to provide Varied Gameplay. It is typically designed as part of a game through a more specific pattern, e.g. Asymmetric Abilities, Asymmetric Goals, Asymmetric Information, Asymmetric Resource Distribution, Asymmetric Roles, or Asymmetric Starting Conditions
Naturally, Asymmetric Gameplay is in conflict with having Symmetry on the same level in a game.
Consequences
As stated above, Asymmetric Gameplay creates Varied Gameplay. It typically through this also provides Replayability as long as not all types of gameplay are guaranteed to be exhausted within a game instance.
Relations
Can Instantiate
Replayability, Varied Gameplay
Can Modulate
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Can Be Instantiated By
Asymmetric Abilities, Asymmetric Goals, Asymmetric Information, Asymmetric Resource Distribution, Asymmetric Roles, Asymmetric Starting Conditions
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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