Difference between revisions of "Chess"

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== Gameplay ==
 
== Gameplay ==
 
''With references to patterns.''
 
''With references to patterns.''
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[[Units]]
  
 
The lack of [[Randomness]] and possibility to think several moves ahead make [[Chess]] prone to [[Analysis Paralysis]]. In [[Tournament]] forms of the game [[Time Limits]] are typically added to individual moves or a players' total time, or both, to counter this. This also serves to help synchronize the different games within the tournament but also induces [[Time Pressure]] (which may make the games more interesting to [[Spectators]]).
 
The lack of [[Randomness]] and possibility to think several moves ahead make [[Chess]] prone to [[Analysis Paralysis]]. In [[Tournament]] forms of the game [[Time Limits]] are typically added to individual moves or a players' total time, or both, to counter this. This also serves to help synchronize the different games within the tournament but also induces [[Time Pressure]] (which may make the games more interesting to [[Spectators]]).

Revision as of 12:11, 10 September 2010


Brief

Short description of the game.

Gameplay

With references to patterns.

Units

The lack of Randomness and possibility to think several moves ahead make Chess prone to Analysis Paralysis. In Tournament forms of the game Time Limits are typically added to individual moves or a players' total time, or both, to counter this. This also serves to help synchronize the different games within the tournament but also induces Time Pressure (which may make the games more interesting to Spectators).

Example Game Mode 1

Example Game Mode 2

Other Noteworthy Aspects

Developer

Publisher

References

BoardGameGeek entry

Wikipedia entry