Difference between revisions of "Scouting"
From gdp3
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== Consequences == | == Consequences == | ||
+ | |||
+ | Failure in [[Scouting]] can be due to not noticing things but can also be due to being detected. The latter can lead to [[Evade]] goals. | ||
== Relations == | == Relations == | ||
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=== Possible Closure Effects === | === Possible Closure Effects === | ||
− | + | [[Evade]] | |
=== Potentially Conflicting With === | === Potentially Conflicting With === |
Revision as of 12:27, 26 March 2018
Moving in a game world to gain information about threats while trying to not be observed.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Enemies or Traps are not required for players to engage in Scouting, but players can feel their actions have been meaningless if they are not present.
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Failure in Scouting can be due to not noticing things but can also be due to being detected. The latter can lead to Evade goals.
Relations
Stealth Flanking Routes Surprise Attacks
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
Can Be Modulated By
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Possible Closure Effects
Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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