Difference between revisions of "Scouting"

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== Consequences ==
 
== Consequences ==
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Failure in [[Scouting]] can be due to not noticing things but can also be due to being detected. The latter can lead to [[Evade]] goals.
  
 
== Relations ==
 
== Relations ==
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=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
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[[Evade]]
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===

Revision as of 12:27, 26 March 2018

Moving in a game world to gain information about threats while trying to not be observed.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Enemies or Traps are not required for players to engage in Scouting, but players can feel their actions have been meaningless if they are not present.

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Failure in Scouting can be due to not noticing things but can also be due to being detected. The latter can lead to Evade goals.

Relations

Stealth Flanking Routes Surprise Attacks

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

Laning

Reconnaissance and Stealth

Can Be Modulated By

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Possible Closure Effects

Evade

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

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Acknowledgements

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