Difference between revisions of "Player/Character Awareness Consistency"

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[[Category:To be Published]]
 
[[Category:To be Published]]
 
[[Category:Staffan's current workpage]]
 
[[Category:Staffan's current workpage]]
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''Games that ensure that what a player's character knows about the game world is the same as what the player knows.''
 
''Games that ensure that what a player's character knows about the game world is the same as what the player knows.''
  

Revision as of 11:35, 3 April 2018

Games that ensure that what a player's character knows about the game world is the same as what the player knows.

This pattern is a still a stub.

Examples

Dungeons & Dragons


Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

First-Person Views God Views Third-Person Views Hiding Places

Relations

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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