Difference between revisions of "Legacy Games"
From gdp3
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== Using the pattern == | == Using the pattern == | ||
− | + | === Can Be Instantiated By === | |
− | === | + | [[Card Building]], |
+ | [[Deck Building]], | ||
+ | [[Extra-Game Consequences]] | ||
=== Interface Aspects === | === Interface Aspects === | ||
+ | One of the specific features of [[Legacy Games]] is that permanent changes are made to game copies between game instances. | ||
− | === | + | == Consequences == |
+ | === Can Instantiate === | ||
+ | [[Game World Exploration]], | ||
+ | [[Meta Games]], | ||
+ | [[System Exploration]] | ||
− | |||
== Relations == | == Relations == |
Revision as of 10:10, 4 April 2018
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Gloomhaven Pandemic Legacy series Seafall
Using the pattern
Can Be Instantiated By
Card Building, Deck Building, Extra-Game Consequences
Interface Aspects
One of the specific features of Legacy Games is that permanent changes are made to game copies between game instances.
Consequences
Can Instantiate
Game World Exploration, Meta Games, System Exploration
Relations
Can Instantiate
Game World Exploration, Meta Games, System Exploration
Can Modulate
-
Can Be Instantiated By
Card Building, Deck Building, Extra-Game Consequences
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
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