Difference between revisions of "Legacy Games"

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(Examples)
(Examples)
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=== Examples ===
 
=== Examples ===
[[Gloomhaven]]
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[[Risk Legacy]] is the game that popularized the concept of [[Legacy Games]], and one of the designers of that game, Rob Daviau, has also create [[Seafall]] and [[Pandemic Legacy series]] together with others using the same pattern. Another popular example of a [[Legacy Games|Legacy Game]] is [[Gloomhaven]].
[[Pandemic Legacy series]]
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[[Seafall]]
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While [[Legacy Games]] typically are [[:Category:Board Games|Board Games]], they can be [[:Category:Computer Games|Computer Games]] also. [[Execution]] is probably one of the most minimalistic computer-based [[Legacy Games]] possible. In this game there is only one action one can do to change the game state, and performing this action will make a permanent change to what one can do in future game instances.
 
While [[Legacy Games]] typically are [[:Category:Board Games|Board Games]], they can be [[:Category:Computer Games|Computer Games]] also. [[Execution]] is probably one of the most minimalistic computer-based [[Legacy Games]] possible. In this game there is only one action one can do to change the game state, and performing this action will make a permanent change to what one can do in future game instances.

Revision as of 10:07, 6 April 2018

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Risk Legacy is the game that popularized the concept of Legacy Games, and one of the designers of that game, Rob Daviau, has also create Seafall and Pandemic Legacy series together with others using the same pattern. Another popular example of a Legacy Game is Gloomhaven.

While Legacy Games typically are Board Games, they can be Computer Games also. Execution is probably one of the most minimalistic computer-based Legacy Games possible. In this game there is only one action one can do to change the game state, and performing this action will make a permanent change to what one can do in future game instances.

Using the pattern

Can Be Instantiated By

Card Building, Deck Building, Extra-Game Consequences

Interface Aspects

One of the specific features of Legacy Games is that permanent changes are made to game copies between game instances.

Consequences

Can Instantiate

Game World Exploration, Meta Games, System Exploration


Relations

Can Instantiate

Game World Exploration, Meta Games, System Exploration

Can Modulate

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Can Be Instantiated By

Card Building, Deck Building, Extra-Game Consequences

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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