Difference between revisions of "Legacy Games"
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− | + | [[Legacy Games]] are by their nature [[Meta Games]]. Given that game instances change in content, [[Legacy Games]] support exploration, either in the form of [[Game World Exploration]] or in the form of [[System Exploration]]. | |
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== Relations == | == Relations == |
Revision as of 10:10, 6 April 2018
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Risk Legacy is the game that popularized the concept of Legacy Games, and one of the designers of that game, Rob Daviau, has also create Seafall and Pandemic Legacy series together with others using the same pattern. Another popular example of a Legacy Game is Gloomhaven.
While Legacy Games typically are Board Games, they can be Computer Games also. Execution is probably one of the most minimalistic computer-based Legacy Games possible. In this game there is only one action one can do to change the game state, and performing this action will make a permanent change to what one can do in future game instances.
Using the pattern
Can Be Instantiated By
Card Building, Deck Building, Extra-Game Consequences
Interface Aspects
One of the specific features of Legacy Games is that permanent changes are made to game copies between game instances.
Consequences
Legacy Games are by their nature Meta Games. Given that game instances change in content, Legacy Games support exploration, either in the form of Game World Exploration or in the form of System Exploration.
Relations
Can Instantiate
Game World Exploration, Meta Games, System Exploration
Can Modulate
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Can Be Instantiated By
Card Building, Deck Building, Extra-Game Consequences
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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