Difference between revisions of "Betting"
From gdp3
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=== Examples === | === Examples === | ||
+ | [[:Category:Gambling Games|Gambling Games]] | ||
==== Anti-Examples ==== | ==== Anti-Examples ==== | ||
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== Relations == | == Relations == | ||
+ | [[Randomness]] | ||
+ | [[Tension]] | ||
+ | [[Dedicated Game Facilitators]] | ||
+ | [[Freedom of Choice]] | ||
+ | [[Extra-Game Consequences]] | ||
+ | [[Self-Facilitated Games]] | ||
+ | [[Arithmetic Progression]] | ||
+ | [[Delayed Effects]] | ||
+ | [[Installations]] | ||
+ | [[Strategic Knowledge]] | ||
+ | [[Predictable Consequences]] | ||
+ | [[Meta Games]] | ||
+ | [[Social Skills]] | ||
+ | [[Spectators]] | ||
+ | [[Resources]] | ||
+ | [[Rewards]] | ||
+ | [[Hovering Closures]] | ||
+ | [[Gameplay Mastery]] | ||
+ | [[Committed Goals]] | ||
+ | [[Player-Defined Goals]] | ||
=== Can Instantiate === | === Can Instantiate === |
Revision as of 14:16, 6 April 2018
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Randomness Tension Dedicated Game Facilitators Freedom of Choice Extra-Game Consequences Self-Facilitated Games Arithmetic Progression Delayed Effects Installations Strategic Knowledge Predictable Consequences Meta Games Social Skills Spectators Resources Rewards Hovering Closures Gameplay Mastery Committed Goals Player-Defined Goals
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
An updated version of the pattern Betting that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
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