Difference between revisions of "Gamer Mode"
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Note:''the concept [[Gamer Mode]] was first identified by Anders Frank in 2012<ref name="Frank2012"/> and discussed in more detail in his PhD thesis<ref name="Frank2014"/>. | Note:''the concept [[Gamer Mode]] was first identified by Anders Frank in 2012<ref name="Frank2012"/> and discussed in more detail in his PhD thesis<ref name="Frank2014"/>. | ||
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=== Examples === | === Examples === | ||
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== Using the pattern == | == Using the pattern == | ||
+ | === Can Be Instantiated By === | ||
+ | [[Narrative Engrossment]], | ||
+ | [[Value of Effort]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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== Relations == | == Relations == | ||
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=== Can Instantiate === | === Can Instantiate === | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | + | [[Narrative Engrossment]], | |
+ | [[Value of Effort]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
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== References == | == References == | ||
<references> | <references> | ||
− | <ref name="Frank2012">Frank, Anders. 2012. [ | + | <ref name="Frank2012">Frank, Anders. 2012. [http://sag.sagepub.com/content/early/2011/07/28/1046878111408796 Gaming the Game: A Study of the Gamer Mode in Educational Wargaming]. </ref> |
− | <ref name="Frank2014">Frank, Anders. 2014. [ | + | <ref name="Frank2014">Frank, Anders. 2014. [http://kth.diva-portal.org/smash/get/diva2:768474/FULLTEXT01.pdf Gamer mode - Identifying and managing unwanted behaviour in military educational wargaming].</ref> |
</references> | </references> | ||
== Acknowledgements == | == Acknowledgements == | ||
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Latest revision as of 06:57, 8 April 2022
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Note:the concept Gamer Mode was first identified by Anders Frank in 2012[1] and discussed in more detail in his PhD thesis[2].
Contents
Examples
Anti-Examples
optional
Using the pattern
Can Be Instantiated By
Narrative Engrossment, Value of Effort
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
Narrative Engrossment, Value of Effort
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki. It is based on Anders Frank's concept with the same name, introduced in 2012[1] and discussed more thoroughly in his PhD thesis[2].
References
- ↑ 1.0 1.1 Frank, Anders. 2012. Gaming the Game: A Study of the Gamer Mode in Educational Wargaming.
- ↑ 2.0 2.1 Frank, Anders. 2014. Gamer mode - Identifying and managing unwanted behaviour in military educational wargaming.
Acknowledgements
-