Difference between revisions of "Player/Character Awareness Consistency"
From gdp3
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[[Category:Information Patterns]] | [[Category:Information Patterns]] | ||
[[Category:Player Patterns]] | [[Category:Player Patterns]] | ||
+ | [[Category:Consistency Patterns]] | ||
[[Category:Patterns]] | [[Category:Patterns]] | ||
[[Category:Needs work]] | [[Category:Needs work]] | ||
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[[Dungeons & Dragons]] | [[Dungeons & Dragons]] | ||
+ | == Using the pattern == | ||
+ | === Can Modulate === | ||
+ | [[Hiding Places]], | ||
+ | [[Player Characters]] | ||
+ | === Can Be Instantiated By === | ||
+ | [[First-Person Views]], | ||
+ | |||
+ | === Can Be Modulated By === | ||
+ | [[Character/Player Cognitive Imbalance]], | ||
+ | [[Live Action Roleplaying]], | ||
+ | [[Non-Diegetic Features]] | ||
+ | |||
+ | === Potentially Conflicting With === | ||
+ | [[Diegetic Consistency]], | ||
+ | [[God Views]], | ||
+ | [[Third-Person Views]] | ||
− | |||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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== Consequences == | == Consequences == | ||
+ | === Can Instantiate === | ||
+ | [[Character Engrossment]] | ||
== Relations == | == Relations == | ||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Can Instantiate === | === Can Instantiate === | ||
− | + | [[Character Engrossment]] | |
− | + | ||
− | + | ||
=== Can Modulate === | === Can Modulate === | ||
− | + | [[Hiding Places]], | |
+ | [[Player Characters]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | - | + | [[First-Person Views]], |
=== Can Be Modulated By === | === Can Be Modulated By === | ||
− | - | + | [[Character/Player Cognitive Imbalance]], |
+ | [[Live Action Roleplaying]], | ||
+ | [[Non-Diegetic Features]] | ||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
− | - | + | [[Diegetic Consistency]], |
+ | [[God Views]], | ||
+ | [[Third-Person Views]] | ||
== History == | == History == |
Latest revision as of 09:05, 8 April 2022
Games that ensure that what a player's character knows about the game world is the same as what the player knows.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Can Modulate
Hiding Places, Player Characters
Can Be Instantiated By
Can Be Modulated By
Character/Player Cognitive Imbalance, Live Action Roleplaying, Non-Diegetic Features
Potentially Conflicting With
Diegetic Consistency, God Views, Third-Person Views
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Can Instantiate
Relations
Can Instantiate
Can Modulate
Hiding Places, Player Characters
Can Be Instantiated By
Can Be Modulated By
Character/Player Cognitive Imbalance, Live Action Roleplaying, Non-Diegetic Features
Possible Closure Effects
-
Potentially Conflicting With
Diegetic Consistency, God Views, Third-Person Views
History
New pattern created in this wiki.
References
-
Acknowledgements
-