Difference between revisions of "Player/Character Awareness Consistency"
From gdp3
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[[Category:Information Patterns]] | [[Category:Information Patterns]] | ||
[[Category:Player Patterns]] | [[Category:Player Patterns]] | ||
+ | [[Category:Consistency Patterns]] | ||
[[Category:Patterns]] | [[Category:Patterns]] | ||
[[Category:Needs work]] | [[Category:Needs work]] |
Latest revision as of 09:05, 8 April 2022
Games that ensure that what a player's character knows about the game world is the same as what the player knows.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Can Modulate
Hiding Places, Player Characters
Can Be Instantiated By
Can Be Modulated By
Character/Player Cognitive Imbalance, Live Action Roleplaying, Non-Diegetic Features
Potentially Conflicting With
Diegetic Consistency, God Views, Third-Person Views
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Can Instantiate
Relations
Can Instantiate
Can Modulate
Hiding Places, Player Characters
Can Be Instantiated By
Can Be Modulated By
Character/Player Cognitive Imbalance, Live Action Roleplaying, Non-Diegetic Features
Possible Closure Effects
-
Potentially Conflicting With
Diegetic Consistency, God Views, Third-Person Views
History
New pattern created in this wiki.
References
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Acknowledgements
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