Difference between revisions of "Combos"
From gdp3
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''Sets of actions that trigger additional effects than those that occur due to the individual actions.'' | ''Sets of actions that trigger additional effects than those that occur due to the individual actions.'' | ||
Revision as of 13:49, 1 December 2010
Sets of actions that trigger additional effects than those that occur due to the individual actions.
Contents
[hide]Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Potentially Conflicting With
History
A revised version of the pattern in the original collection in the book Patterns in Game Design[1].
References
- Jump up ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.