Difference between revisions of "Dynamic Difficulty Adjustment"
From gdp3
Line 1: | Line 1: | ||
− | |||
[[Category:Patterns]] | [[Category:Patterns]] | ||
[[Category:Needs work]] | [[Category:Needs work]] | ||
Line 34: | Line 33: | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
+ | |||
+ | === Possible Closure Effects === | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === |
Revision as of 08:31, 6 December 2010
Games that during gameplay adjust their difficulty depending on how well players progresses.
patent[1]
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Dynamic Difficulty Adjustment can function as a Balancing Effect.
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
- ↑ United States Patent 4285517 for an adaptive microcomputer controlled game.
Acknowledgments
Ian Bogost