Difference between revisions of "Further Player Improvement Potential"
From gdp3
Line 1: | Line 1: | ||
− | |||
[[Category:Aesthetic Patterns]] | [[Category:Aesthetic Patterns]] | ||
[[Category:Patterns]] | [[Category:Patterns]] | ||
Line 31: | Line 30: | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
+ | |||
+ | === Possible Closure Effects === | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === |
Revision as of 08:35, 6 December 2010
That players have the possibility to increase their skills in handling the gameplay.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.