Difference between revisions of "Goal Achievements"
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[[Category:Stub]] | [[Category:Stub]] | ||
''Achievements given to completing a goal in the game.'' | ''Achievements given to completing a goal in the game.'' | ||
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+ | Achievements are persistent ways of recognizing what players have done in games, and one of the more apparent things that can be worthwhile to keep track of is if one has reached certain goals in the game. These | ||
=== Examples === | === Examples === | ||
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== Using the pattern == | == Using the pattern == | ||
− | [[Achievements]] | + | [[Goal Achievements]] can be used both for [[Enforced Goals|Enforced]] and [[Optional Goals]]. |
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+ | For [[Optional Goals]], having these as [[Goal Achievements]] may in fact be the main way of | ||
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+ | The difference between [[Achievements]] based on [[Goal Achievements|Goals]] and those based on [[Grinding Achievements|Grinding]] or [[Testing Achievements|Testing]] is fluid. Goals that are too easy to succeed with will probably not be seen as such, but simply [[Rewards]] for trying something within the game, i.e. be [[Testing Achievements]] (or possibly [[Progress Indicators]]). [[Grinding Achievements]] typically build upon succeeding with a simple goal many time at thereby | ||
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+ | If | ||
+ | persistence | ||
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=== Diegetic Aspects === | === Diegetic Aspects === | ||
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== Consequences == | == Consequences == | ||
− | [[ | + | Many of the consequences of [[Achievements]] in general naturally apply to more specific types of [[Achievements]], e.g. being a type of [[Rewards|Reward]] and a basis of [[Meta Games]]. |
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== Relations == | == Relations == |
Revision as of 15:48, 13 December 2010
Achievements given to completing a goal in the game.
Achievements are persistent ways of recognizing what players have done in games, and one of the more apparent things that can be worthwhile to keep track of is if one has reached certain goals in the game. These
Examples
Using the pattern
Goal Achievements can be used both for Enforced and Optional Goals.
For Optional Goals, having these as Goal Achievements may in fact be the main way of
The difference between Achievements based on Goals and those based on Grinding or Testing is fluid. Goals that are too easy to succeed with will probably not be seen as such, but simply Rewards for trying something within the game, i.e. be Testing Achievements (or possibly Progress Indicators). Grinding Achievements typically build upon succeeding with a simple goal many time at thereby
If persistence
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Many of the consequences of Achievements in general naturally apply to more specific types of Achievements, e.g. being a type of Reward and a basis of Meta Games.
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.