Difference between revisions of "Rhythm-Based Actions"

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[[Category:Patterns]]
 
[[Category:Patterns]]
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[[Category:Action Patterns]]
 
[[Category:Needs work]]
 
[[Category:Needs work]]
 
[[Category:Needs references]]
 
[[Category:Needs references]]
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[[Category:Stub]]
 
[[Category:Stub]]
 
''Actions that require players to time their actions in relation to a rhythm.''
 
''Actions that require players to time their actions in relation to a rhythm.''
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This pattern is still a stub.
  
 
=== Examples ===
 
=== Examples ===

Revision as of 14:40, 2 January 2011

Actions that require players to time their actions in relation to a rhythm.

This pattern is still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

A rewrite of a pattern that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgments