Difference between revisions of "No Direct Player Influence"
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''Games where players direct influence on the actual gameplay is non-existent or close to non-existent.'' | ''Games where players direct influence on the actual gameplay is non-existent or close to non-existent.'' | ||
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=== Examples === | === Examples === |
Revision as of 14:58, 2 January 2011
Games where players direct influence on the actual gameplay is non-existent or close to non-existent.
This pattern is a still a stub.
Contents
Examples
Ricochet Robots Progress Quest
4 Minutes and 33 Seconds of Uniqueness
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
As long as players' instruction can be given to without requiring the other players to be there, and that the results of them can likewise be given individually, games with No Direct Player Influence naturally provide a basis for Asynchronous Games. This may however not result in Common Experiences depending on how much the players identify with the actions of their agents.
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.