Difference between revisions of "Free Game Element Manipulation"

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[[Category:Patterns]]
 
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[[Category:Game Element Patterns]]
 
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[[Category:Needs work]]
 
[[Category:Needs revision]]
 
[[Category:Needs revision]]

Revision as of 19:43, 9 January 2011

The possibility for players to manipulate game elements regardless of game rules.

This pattern is a still a stub.

Examples

non-computerized board and card games

iPhone och iPod touch versions of the M.I.G. quiz game.

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

-

Acknowledgements