Difference between revisions of "Quick Travel"

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=== Examples ===
 
=== Examples ===
  
[[Torchlight]] provides ''Portal'' scrolls that allow players to open short cuts to the safety of the town where loot can be sold and new supplies can be bought. All games in the [[Elder Scrolls series]] but [[Morrowind]] have [[Quick Travel]] options to already visited areas through the map of the game world ([[Morrowind]] has it through hired transport and magical devices).
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[[Torchlight]] provides ''Portal'' scrolls that allow players to open short cuts to the safety of the town where loot can be sold and new supplies can be bought. All games in the [[Elder Scrolls series]] but [[The Elder Scrolls III: Morrowind|Morrowind]] have [[Quick Travel]] options to already visited areas through the map of the game world ([[The Elder Scrolls III: Morrowind|Morrowind]] has it through hired transport and magical devices).
  
 
== Using the pattern ==
 
== Using the pattern ==

Revision as of 21:41, 14 January 2011

Ways for players to move between different places in a game world without visiting the intermittent places.

Many This pattern is a still a stub.

Examples

Torchlight provides Portal scrolls that allow players to open short cuts to the safety of the town where loot can be sold and new supplies can be bought. All games in the Elder Scrolls series but Morrowind have Quick Travel options to already visited areas through the map of the game world (Morrowind has it through hired transport and magical devices).

Using the pattern

Quick Returns are a special case of Quick Travel to avoid the Grinding of having to travel linearly through already explored areas of Game Worlds.

Games divided into Levels which are not immediately adjacent to each other automatically make use of Quick Travel.

Diegetic Aspects

Cut Scenes

Interface Aspects

Optional Interfaces of Game World maps can be used as a way of masking the transition between the different places linked by Quick Travel. This is done for most games in the Elder Scrolls series as well as for Fallout 3 and Fallout: New Vegas.

Narrative Aspects

Consequences

Quick Travel changes Game Worlds by making


Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Levels, Quick Returns

Can Be Modulated By

Optional Interfaces

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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